domenica 18 marzo 2012

Infinity: Battle Report (turnement training)

Oggi pomeriggio ho fatto una partita a Infinity con Chiara, utilizzando per la prima volta il TaOS 1.1, un sistema di carte che fornisce obiettivi alternativi al classico "gioco al massacro".
Il sistema è funzionale e pratico, una vera manna per variare l'approccio al gioco.
Alla fine ho vinto di stretta misura, 2 punti a 1.
Le liste usate sono state la 1° lista da torneo per me (devo fare pratica!) e una lista sballata per SWC e punti a Chiara:

 ARIADNA
─────────────────────────────────────────────────────────
 GROUP 1 (Regs: 10/Irrs: 0):

  VOLUNTEER HMG / Pistol, Knife (20 | 0.5)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Multiterrain,

  VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife (6)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Multiterrain,

  TANKHUNTER Autocannon, D-Charges / Pistol, Knife (40 | 1.5)
    MOV:4-2  CC:14  BS:12  PH:12  WIP:14  ARM:3  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    CH: Camouflage

  MINUTEMAN Panzerfaust, Rifle, Light Shotgun / Pistol, CCW (31 | 1)
    MOV:4-4  CC:15  BS:13  PH:13  WIP:12  ARM:3  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Shock Immunity, Jungle Terrain

  VETERAN KAZAKS Lieutenant  AP HMG, Light Flamethrower / Pistol, CCW (61 | 1)
    MOV:4-4  CC:15  BS:13  PH:13  WIP:13  ARM:4  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Shock Immunity, Veteran, CH: Mimetism, Lieutenant

  HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW (40 | 1.5)
    MOV:4-4  CC:16  BS:13  PH:13  WIP:12  ARM:3  BTS:0  W:1 
    Regular, Frenzy, No Cube
    Shock Immunity, V: Dogged

  SCOUT Ojótnik, Antipersonnel Mines / Pistol, Knife (26)
    MOV:4-4  CC:13  BS:11  PH:13  WIP:14  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    CH: Camouflage, Infiltration

  SCOUT AP Sniper Rifle, Antipersonnel Mines / Pistol, Knife (35 | 1)
    MOV:4-4  CC:13  BS:11  PH:13  WIP:14  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    CH: Camouflage, Infiltration

  S.A.S. Chain Rifle, Light Shotgun / Pistol, AP CCW (22)
    MOV:4-4  CC:17  BS:11  PH:13  WIP:13  ARM:0  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Martial Arts L2, CH: Camouflage, Infiltration

  WULVER T2 Rifle, Grenades / Pistol, AP CCW (37)
    MOV:4-4  CC:18  BS:12  PH:14  WIP:13  ARM:3  BTS:0  W:2 
    Regular, Frenzy, No Cube
    Berserk, Natural Born Warrior, Climbing Plus


 318 Points | SWC: 6.5

ARMY CODE: eNozNlQ1UjNSM6wBYiBpAWZbqhkDSUMDNRMQZQgWMzRVM4BQYDkzNVMQZQHSBQACIg7z
Army Infinity v.3.0. - http://www.devilteam.com




Ho imparato una importante lezione da questa partita: MAI ammassare le proprie truppe in un Link Team se in giro c'è un modello con Panzerfaust o Lanciamissili.

Di seguito le foto della tavola.


This afternoon I played an Infinity game with Chiara, using the TaOS 1.1 objective deck for the first time.
The system is a great way to change the usual deathmatch into something more variated.
At the end I menaged to squeeze out a victory, with 2 points vs 1.
I used my 1st Turnement List (gotta get some game under my belt!!!), while Chiara used the following one:

ARIADNA
─────────────────────────────────────────────────────────
 GROUP 1 (Regs: 10/Irrs: 0):

  VOLUNTEER HMG / Pistol, Knife (20 | 0.5)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Multiterrain,

  VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife (6)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Multiterrain,

  TANKHUNTER Autocannon, D-Charges / Pistol, Knife (40 | 1.5)
    MOV:4-2  CC:14  BS:12  PH:12  WIP:14  ARM:3  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    CH: Camouflage

  MINUTEMAN Panzerfaust, Rifle, Light Shotgun / Pistol, CCW (31 | 1)
    MOV:4-4  CC:15  BS:13  PH:13  WIP:12  ARM:3  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Shock Immunity, Jungle Terrain

  VETERAN KAZAKS Lieutenant  AP HMG, Light Flamethrower / Pistol, CCW (61 | 1)
    MOV:4-4  CC:15  BS:13  PH:13  WIP:13  ARM:4  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Shock Immunity, Veteran, CH: Mimetism, Lieutenant

  HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW (40 | 1.5)
    MOV:4-4  CC:16  BS:13  PH:13  WIP:12  ARM:3  BTS:0  W:1 
    Regular, Frenzy, No Cube
    Shock Immunity, V: Dogged

  SCOUT Ojótnik, Antipersonnel Mines / Pistol, Knife (26)
    MOV:4-4  CC:13  BS:11  PH:13  WIP:14  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    CH: Camouflage, Infiltration

  SCOUT AP Sniper Rifle, Antipersonnel Mines / Pistol, Knife (35 | 1)
    MOV:4-4  CC:13  BS:11  PH:13  WIP:14  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    CH: Camouflage, Infiltration

  S.A.S. Chain Rifle, Light Shotgun / Pistol, AP CCW (22)
    MOV:4-4  CC:17  BS:11  PH:13  WIP:13  ARM:0  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Martial Arts L2, CH: Camouflage, Infiltration

  WULVER T2 Rifle, Grenades / Pistol, AP CCW (37)
    MOV:4-4  CC:18  BS:12  PH:14  WIP:13  ARM:3  BTS:0  W:2 
    Regular, Frenzy, No Cube
    Berserk, Natural Born Warrior, Climbing Plus


 318 Points | SWC: 6.5

ARMY CODE: eNozNlQ1UjNSM6wBYiBpAWZbqhkDSUMDNRMQZQgWMzRVM4BQYDkzNVMQZQHSBQACIg7z
Army Infinity v.3.0. - http://www.devilteam.com

5 commenti:

  1. Bello il tavolo!le case sono fatte con il cartone giusto?.............quelle rotonde sembrano quelle di dragonball.....

    RispondiElimina
  2. Grazie. Le case sono fatte con cartone, carta stampata, polipropilene, polivinilcloruro, polistirene espanso stuccato, polietilene in fogli e vetro acrilico... insomma, un po' di tutto. :)

    RispondiElimina
  3. interessante....(se mi intendessi di tutti quei materiali che mi haidescritto.....pensa che io le case lefaccio cni porta CD!!

    RispondiElimina
  4. comunque io sono in fiera dalle 2 alle sette,vengo io da te se fai il torneo

    RispondiElimina
  5. davvero molto carino lo scenario!

    RispondiElimina