Oggi pomeriggio ho fatto una partita a Infinity con Chiara, utilizzando per la prima volta il TaOS 1.1, un sistema di carte che fornisce obiettivi alternativi al classico "gioco al massacro".
Il sistema è funzionale e pratico, una vera manna per variare l'approccio al gioco.
Alla fine ho vinto di stretta misura, 2 punti a 1.
Le liste usate sono state la 1° lista da torneo per me (devo fare pratica!) e una lista sballata per SWC e punti a Chiara:
ARIADNA
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GROUP 1 (Regs: 10/Irrs: 0):
VOLUNTEER HMG / Pistol, Knife (20 | 0.5)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Multiterrain,
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife (6)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Multiterrain,
TANKHUNTER Autocannon, D-Charges / Pistol, Knife (40 | 1.5)
MOV:4-2 CC:14 BS:12 PH:12 WIP:14 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage
MINUTEMAN Panzerfaust, Rifle, Light Shotgun / Pistol, CCW (31 | 1)
MOV:4-4 CC:15 BS:13 PH:13 WIP:12 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
Shock Immunity, Jungle Terrain
VETERAN KAZAKS Lieutenant AP HMG, Light Flamethrower / Pistol, CCW (61 | 1)
MOV:4-4 CC:15 BS:13 PH:13 WIP:13 ARM:4 BTS:0 W:1
Regular, Not Impetuous, No Cube
Shock Immunity, Veteran, CH: Mimetism, Lieutenant
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW (40 | 1.5)
MOV:4-4 CC:16 BS:13 PH:13 WIP:12 ARM:3 BTS:0 W:1
Regular, Frenzy, No Cube
Shock Immunity, V: Dogged
SCOUT Ojótnik, Antipersonnel Mines / Pistol, Knife (26)
MOV:4-4 CC:13 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration
SCOUT AP Sniper Rifle, Antipersonnel Mines / Pistol, Knife (35 | 1)
MOV:4-4 CC:13 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration
S.A.S. Chain Rifle, Light Shotgun / Pistol, AP CCW (22)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L2, CH: Camouflage, Infiltration
WULVER T2 Rifle, Grenades / Pistol, AP CCW (37)
MOV:4-4 CC:18 BS:12 PH:14 WIP:13 ARM:3 BTS:0 W:2
Regular, Frenzy, No Cube
Berserk, Natural Born Warrior, Climbing Plus
318 Points | SWC: 6.5
ARMY CODE: eNozNlQ1UjNSM6wBYiBpAWZbqhkDSUMDNRMQZQgWMzRVM4BQYDkzNVMQZQHSBQACIg7z
Army Infinity v.3.0. - http://www.devilteam.com
Ho imparato una importante lezione da questa partita: MAI ammassare le proprie truppe in un Link Team se in giro c'è un modello con Panzerfaust o Lanciamissili.
Di seguito le foto della tavola.
This afternoon I played an Infinity game with Chiara, using the TaOS 1.1 objective deck for the first time.
The system is a great way to change the usual deathmatch into something more variated.
At the end I menaged to squeeze out a victory, with 2 points vs 1.
I used my 1st Turnement List (gotta get some game under my belt!!!), while Chiara used the following one:
ARIADNA
─────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
VOLUNTEER HMG / Pistol, Knife (20 | 0.5)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Multiterrain,
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife (6)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Multiterrain,
TANKHUNTER Autocannon, D-Charges / Pistol, Knife (40 | 1.5)
MOV:4-2 CC:14 BS:12 PH:12 WIP:14 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage
MINUTEMAN Panzerfaust, Rifle, Light Shotgun / Pistol, CCW (31 | 1)
MOV:4-4 CC:15 BS:13 PH:13 WIP:12 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
Shock Immunity, Jungle Terrain
VETERAN KAZAKS Lieutenant AP HMG, Light Flamethrower / Pistol, CCW (61 | 1)
MOV:4-4 CC:15 BS:13 PH:13 WIP:13 ARM:4 BTS:0 W:1
Regular, Not Impetuous, No Cube
Shock Immunity, Veteran, CH: Mimetism, Lieutenant
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW (40 | 1.5)
MOV:4-4 CC:16 BS:13 PH:13 WIP:12 ARM:3 BTS:0 W:1
Regular, Frenzy, No Cube
Shock Immunity, V: Dogged
SCOUT Ojótnik, Antipersonnel Mines / Pistol, Knife (26)
MOV:4-4 CC:13 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration
SCOUT AP Sniper Rifle, Antipersonnel Mines / Pistol, Knife (35 | 1)
MOV:4-4 CC:13 BS:11 PH:13 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration
S.A.S. Chain Rifle, Light Shotgun / Pistol, AP CCW (22)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L2, CH: Camouflage, Infiltration
WULVER T2 Rifle, Grenades / Pistol, AP CCW (37)
MOV:4-4 CC:18 BS:12 PH:14 WIP:13 ARM:3 BTS:0 W:2
Regular, Frenzy, No Cube
Berserk, Natural Born Warrior, Climbing Plus
318 Points | SWC: 6.5
ARMY CODE: eNozNlQ1UjNSM6wBYiBpAWZbqhkDSUMDNRMQZQgWMzRVM4BQYDkzNVMQZQHSBQACIg7z
Army Infinity v.3.0. - http://www.devilteam.com
Bello il tavolo!le case sono fatte con il cartone giusto?.............quelle rotonde sembrano quelle di dragonball.....
RispondiEliminaGrazie. Le case sono fatte con cartone, carta stampata, polipropilene, polivinilcloruro, polistirene espanso stuccato, polietilene in fogli e vetro acrilico... insomma, un po' di tutto. :)
RispondiEliminainteressante....(se mi intendessi di tutti quei materiali che mi haidescritto.....pensa che io le case lefaccio cni porta CD!!
RispondiEliminacomunque io sono in fiera dalle 2 alle sette,vengo io da te se fai il torneo
RispondiEliminadavvero molto carino lo scenario!
RispondiElimina